“Don’t make your dream game.”
That’s probably the most common advice you hear when starting out in game development.
Start small.
Make clones.
Finish tiny projects.
Lower your expectations.
And honestly… they’re probably right.
Making your dream game is risky. It’s too big. Too ambitious. Too personal. It might take years. It might fail. It might never become what you imagined.
So, of course, I decided to do exactly that.
Creating Worlds
I want to create a world. A world with characters that feel alive. Stories that matter. Dialogue that carries meaning. A place where humor, charm, and strange moments can exist side by side.
Worldbuilding is what pulled me into this in the first place. The idea that you can build something from nothing. A place where ideas live. A way to give players emotions. A place where you can explore themes about the world we live in and question it.
With this project, I want to talk about things that bother me. Greed, consumption, the destruction of nature, morality, and so on. The weird contradictions of being human that touch me personally.
But I also want it to be fun, weird, charming, and dark at times.
The Challenge
This project is also a challenge to myself.
I want to learn everything I can along the way. I obsess over tiny details most players might never notice. I want to animate every freaking particle that hits your screen. I will keep improving until the whole thing feels alive.
I want to look back at it in forty years and feel proud of what I built.
Not because it was successful.
But because I actually tried my best.
I’m not doing this for money.
I’m not doing this because it’s trending, otherwise I would have made something much simpler.
I’m doing it because I decided this is something I want to get good at.
And because, deep down, it feels like the right move.
Will it fail?
Maybe.
Will I want to quit at some point?
Guaranteed.
But right now, it’s just the beginning. And honestly… it scares me a little.
Which is probably a good sign.
So go ahead. Make the next incremental game I might enjoy and that everyone expects. Meanwhile, I’ll be here trying to prove that making your dream game — the thing everyone tells you not to do — might actually be the most interesting decision you can make.
Cheers.